#pragma once
#include"VertexBuffer.hpp"
#include"VertexBufferLayout.hpp"

class VertexArray
{
   private:
   unsigned int myRendererID;
   public:
   VertexArray();
   ~VertexArray();
   void Bind();
   void UnBind();
   
   void AddBuffer(VertexBuffer& vb,VertexBufferLayout layout);

};